In my 2nd year at Breda University of Applied Sciences, I worked on the game Broken Bonds. I was responsible for the main character and the NPC. This NPC is created in collaboration with Isa Weijers
https://www.artstation.com/isa_weijers owns the concept. This full character is her design. She worked on the overall sculpt, clothing, game-ready mesh, and texture work. (Check out her socials!!)
Rig created by: https://www.artstation.com/samuelhabekotte
During this project I was responsible for the base body, facial sculpt, texture work, and the shaders. I was mainly the quality assurance for her.
I used UE5 for the final rendering.