|| Broken Bonds || Bryce UE5

In my 2nd year at Breda University of Applied Sciences, I worked on the game Broken Bonds. I was responsible for the main character and the NPC. Creating game-ready meshes.

Rig created by: https://www.artstation.com/samuelhabekotte
Facial Rig by: https://www.artstation.com/lisavugts
I created the full character, incl. his design.

During this project, My goal was to work on a high-quality character, work on my texturing skills and get a better understanding when it comes to character shaders in Unreal. It was a great project to work on with a full team! This helped me improve my character art skills and hope the next project will be even better.
I used UE5 for the final rendering.

Update:
Received 3 Rookies awards and a Certificate. Thank you so much, it's highly appreciated.

Skin material close up and leather armor

Skin material close up and leather armor

Close up of the items

Close up of the items

Detail shots of the clothing

Detail shots of the clothing

I worked within layers, creating blendshapes for open and closed eyes

I worked within layers, creating blendshapes for open and closed eyes